![]() ![]() As a result, the Mondstadt Archon heavily relies on Elemental Mastery to increase his damage output. Getting it to around 165% to 175% should be enough.Īs a Sub DPS and Support, most of Venti’s damage will come from the elemental reactions that are set up with your teammates. His elemental burst has a low energy requirement which means that you can reliably cast it without having to worry much about energy recharge. Venti's role in the party is a sub-DPS that has great grouping capabilities. Venti has six Ascension phases that see him to level 90, with each requiring a set of Ascension Materials, Character EXP Materials, and Mora to unlock: If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%. Targets who take DMG from Wind's Grand Ode have their Anemo RES decreased by 20%. Increase the Level of Skyward Sonnet by 3. When Venti picks up an Elemental Orb or Particle, he receives a 25% Anemo DMG Bonus for 10s. Increases the Level of Wind's Grand Ode by 3. Enemies launched by Skyward Sonnet suffer an additional 12% Anemo RES and Physical RES decrease while airborne. Skyward Sonnet decreases enemy Anemo RES by 12% for 10s. Venti's constellations only improve the damage and utility he can provide to the party, with C2, C4, and C6 being huge for him.įires 2 additional arrows per Aimed Shot, each dealing 33% of the original arrow's DMG. If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element.ĭecreases all party member's gliding Stamina Consumption by 20%. Regenerates 15 Energy for Venti after the effects of Wind's Grand Ode end. Holding Skyward Sonnet creates an upcurrent that lasts for 20s. Elemental Absorption may only occur once per use. Elemental Absorption If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro elements, it will deal additional elemental DMG of that type. Enemies hit by Skyward Sonnet will fall to the ground slowly.įires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in objects and enemies along its path, dealing continuous Anemo DMG. After unleashing the Hold version of this ability, Venti rides the wind into the air. Hold Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected enemies into the air. O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky! Press Summons a Wind Domain at the enemy's location, dealing AoE Anemo DMG and launching enemies into the air. Plunging Attackįires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. A fully charged arrow will deal Anemo DMG. ![]() While aiming, favorable winds will accumulate on the arrowhead. Charged Attack Perform a more precise Aimed Shot with increased DMG. Normal Attack Performs up to 6 consecutive shots with a bow. However, if you're going for the sub DPS route with ATK build, the recommended priorities would be: Similar to characters that mostly have elemental mastery/elemental reactions as their main source of damage, there's no need to level up any of Venti's talents. Though his own attacks won't stand out as the team levels up, the combo opportunities he opens up are second-to-none, earning him a top spot on the Tier List. ![]() Similarly, Venti's Elemental Charge lifts mob packs off their feet, pulling them together and suspending them in a continuously damaging Anemo vortex that can then absorb another element for increased damage of that type. His main ability can double up as an easy way to react with any other Element with Swirl, allowing for consistent burst damage throughout the fight. In battle, Venti's relatively short cooldowns allow him to fire off frequent pack-disrupting wind currents, knocking targets up off their feet and giving Venti and his team the chance to follow up with a Plunge attack. ![]()
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